The Making of “Hide and Seek” by Artner Jürgen

Artner Jürgen is a self-teaching 2D/3D artist based in Linz, Austria. For the past 7 years, he worked with 3Ds Max and Mental Ray. He switched at the end of 2013 to 2D and digital painting and tried to combined Max and Photoshop at the moment. He likes overpainting, bashing and rendering his own 3D images. Here is the link to his META 2017 entry: Let us go through the education tutorial below:

“Hi, here’s a quick tutorial on my mecha.”

“I always start with some quick sketches on tiny sheets, post it or newspaper. I’m a technical mechanic so it’s easy for me to get some inspirations. When the idea gets some nice shapes in my brain I start with the modeling process in max.”











“First of all, I do the legs to get a feeling for the size of the model. By cars, I always begin with the tires.”

“Also important for my workflow is the biped skeleton in max. I use 174cm as size so most of them don’t lose the scale.”






















“After the legs, I try to find the shape for the cabin…”









The final one….



“After adding some details, I often add more details.”



and more details…



“Just to find out that’s not the image I got in my head.”


“So back to start and create something new. I used the mecha from my old image and started a technique.”

“I never understood the UV mapping in max so I learned photoshop and started to paint a lot.”



“And so the mecha got the color seen in my image.”

“And that’s how my image is done nowadays…. clay render and color it like a painting. And use all the other stuff…”

bashing the scene



“And painting over… or paint it new like some of the parts you see in the scene”





“Fire….??? maybe or some dirt and wires???”



“At least I tried a lot of setups and ideas.”









“The background and some parts of the foreground.”





















Detailed shots



“And after a month of painting, tweaking, color tryouts, color shading and all the stuff I got all parts together and finished my entry.”



“I hope you like my first tutorial I’ve ever done.”

META team would like to thank you for participating in META 2017. Every edition of META shows that growing number of digital artists were spread across the globe. Always look for opportunities to tell your story and share your digital artwork with others. Be inspired as you create more beautiful digital pieces.


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