V-Ray 3.0 to 3.2 – The Latest Features
Date: December 10, 2015
Kalina Panteleeva, CG Specialist, Chaos Group
Built to meet the creative demands of CG artists and designers, V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max.
Chaos Group’s Kalina Panteleeva will get you to the evolution of features from the release of the groundbreaking V-Ray 3.0 for 3ds Max, to the latest one in V-Ray 3.2 for 3ds Max.
Kalina will introduce you to V-ray’s new VR rendering capabilities and multiple V-Ray RT GPU enhancements, as well as the improved volume rendering, distributed rendering, and global illumination. And lastly – Kalina has some additional surprises up her sleeve to finish her presentation. Don’t miss this one!