The Making of “Tree House Story” by Koushik Routh

“My name is Koushik Routh. I am a CG Artist/Generalist based in India. I had the opportunity to work with multiple studios over the years and different countries. I try to spend my spare time to improve my skill set by doing various personal projects and to learn from other talented artists from around the world.”

“I would like to make a short tutorial explaining the thought process and procedure behind creating the personal artwork name “Tree House Story”. Here’s the link to his META 2017 entry:”

Reference/ Concept:

“First and foremost gathering reference and concept art are very important to avoid any guesswork. We can make your own Concept Art but, in my case I was grateful Tysen Johnson allowed me to use his Concept art, which I saw on Artstation and immediately liked it so much as I always wanted to create an adventurous scene.”



Tree House concept art by Tysen Johnson ( Visual Development/Story Artist @ Brazen Animation )

Gathered some reference from the internet:














“After finalizing the environment concept art I started to study the design, color, texture of the individual elements of the environment very closely, in this case, a tree house interior. So, most of the elements were made by wooden structures and have a similar color tone all over except few elements.”


“I believe every artwork we create should have some storytelling behind. Either we include a character in the environment or not, we should have at least one Key element and secondary element to tell a story of the place and time/ history. As my artwork name suggest TreeHouse Story my main goal was to capture an unpleasant moment by using two different characters.”

Modeling / Creating assets:

“Modeling is the very first process of creating any asset for the artwork and in my case i have used Maya as my primary tool for modeling and Zbrush for sculpting and secondary dealing. Please have a look at the modeling/ sculpting progress provided below:”



“As we can see, I have started the modeling phase with very basic shapes and minimal polygon and slowly start adding details as necessary. When modeling a complex environment it’s always best to keep in mind that how heavy the scene would become at the later stage in the pipeline, so optimization of assets, naming and grouping is important.”

Character sculpting with pose:






























Candles sculpt:
















Bed modeling progress


Bed wooden ornaments detailing


Knife base model with topology:





















Snake sculpting and Scales detailing
















“After completing the Modeling, I start the UV layout and texturing process. I used Mari and Photoshop for texturing different maps as needed for the assets” (Color, Specular, Bump, Displacement, SSS, ISO/ Mask so on.)

Snake Color UV layout:










Lighting / Look Dev:

“After completion of all the assets according to the concept art, I start the lighting and look development process. Lighting and Look dev is a very crucial stage as the final output and quality of the render depends on this stage heavily.

“I try to do individual assets look dev/ shading in neutral light-rig and then bring the asset in the main sot or if it’s a still image then I do the look dev in the master lighting file. In my case, as this was a single scene and these assets would not be used in any other artwork, keeping that in mind did the Look dev in the master light rig file. I have used Redshift GPU renderer for this project.”







Fur/ Grooming:

“I have used Xgen for fur and hair for the character cloth, skin and the Bedsheet. It gives an extra realism to the environment.”













Compositing/ Color grading:

“Once I complete the whole scene with Look dev and Lighting finalization. I go ahead and export render passes for compositing.  In my case, I have not done much in post process other than color grading the adding some extra layers such as dust particles and bloom effect and overall color grading. Please find the final composited render provided below. The raw render from Redshift was pretty much close to the final.”




Middle East Talents Awards team would like to thank you for sharing your educational tutorial for your digital artwork “Tree House Story”. Your creation was beautiful and our team was happy to see the story and goal of this piece. Keep the passion for creating digital artworks and giving life to their ideas. Generate more ideas and meet new people that will help you to grow more in your skills.


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