The Making of “My Tin Scrap Toy” by Zernan Suarez

 

Zernan Suarez is a 3D Artist from Philippines and currently working in Dubai, United Arab Emirates. For Zernan, art is part of his life and here at his personal touch in design, he strives to provide a concept with professional and personalized design solution. He understands that a home or business needs to be comfortable and attractive, and that these key ingredients must be reflected in each unique design style.

His entry in Middle East Talents Awards 2017 is “My Tin Scrap Toy” (http://metalentsawards.com/en/contest/view/3583). Let’s find out more about this digital artwork from his educational tutorial here:

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“I didn’t try any of the advanced technology toys like remote control cars… so I decided to make my own style of toy car made of scrap tin can, bottle cap, electrical plastic wire, tie wire, long bolt with nut and rubber, etc.”Ok, let’s start what I’ve got.”

REFERENCE

First, I began to collect the best possible reference | info, images, materials, etc. 

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MODELING

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“The most exciting part of the 3dmodel is to show it into pieces with detailed caption and some information. My basic tools and plugin that I use in modeling:  Follow me tools, Offset push and pull, Intersect and trim, Round corners and bevel edges, Artisan, and shape bender.”

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Exploded Parts . . .

OTHER ENTOURAGE

“Grass Vrmesh and free model from 3dwarehouse gallery.”

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“To add more drama you need to make something visible in the scenario…this is the main objective of visualization is to show the appearance of the object in the entire scene or atmosphere.”

TEXTURING MATERIAL – Mapping

“In this simple tutorial showing that the exploded material are on top of the exploded model projected on the center part, just 1 click on the paint dropper, then 2 and 3.”

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SKETCHUP SCENE LAYOUT

“Entire 3d model scene layout with texture and sun shadow setting.”

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LIGHTING TEST“I use always Clay render using override material for checking of sun lighting and drop shadow softness, and also after you can save the IR and LC to load and use it for final renderings.” (save parsing time)

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TEXTURING SAMPLE“I think this is the tricky part in all Vray Material by adding reflection, balancing parameters, add some filters in the material. In this simple tutorial, I want to show you how to separate some parts of non-reflective material using dirt map.”

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ENVIRONMENT SUN SETTING

“From default setting, I adjust only the sun size 1 to 5 to make shadow not too much sharp.”

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OTHER PARAMETERS

“From default setting, I adjust only DMC sampler, Output, IRR and LC.”

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RAW RENDER OUTPUT

“Final image resolution is 3000 × 1949 pixels. My computer is very slow and it took me about 9 hours to render the scenario.”

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POST PROCESSING

“Post processing was performed only in Photoshop with too much trial and error masking and layering.”

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“Here’s my collection of crop image to highlights the scene and add more drama.”

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“Here’s my individual layer | masking of different texture.”

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“Adjusted Brightness | Contrast | base on my preferences.”

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“My tin scrap toy ENTRY”

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We thank you once again for participating in Middle East Talents Awards. Your artistic skills are great especially when you create scenes with dramatic lighting that makes your piece more awesome. Keep the value and spirit within your artworks as it will inspire more digital artists. Indeed, this educational tutorial is valuable to the current and future generation.

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