The Making of “House Gepo” by Wittaya

We are happy to share the META 2017 exterior entry “House Gepo” (http://metalentsawards.com/en/contest/view/3839) created by Wittaya from Thailand. Wittaya is a professional 3D architecture visualizer. This personal project was made for educational and experimental purposes concerning the architectural visualizations. He likes observing the nature, and here is an attempting of utilizing what he found from a recent trip outside of the city. His aim is to present the beauty of nature along with architecture.

Concept & References/Inspiration

|”I always love to see the manifestation of buildings revealed in nature. Searching for the inspiration and references on the Internet took me months. I was looking for the ideal one in which I want to put into use for doing the visualization of it. My eyes eventually land on House Gepo by Open Y Office (https://www.archdaily.com/386204/house-gepo-open-y-office), which is the kind that matches with my initial thoughts and imaginations in my mind for months.”

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Basic Scene Setup

“Here are gamma and unit setups.”

Fig_3

Modelling

“The modeling is quite easy thanks to the modern style of the building, which focuses on using nice materials and simple geometries. I used only editable poly.”

 

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Environment

“The most important thing regarding to the ground here is the imperfection of level. I separated the ground into 3 areas and then I used Msmooth and paint deform to make the ground a bit more realistic.”

Fig_8

The plants

“The plants I used are from various companies – R&D cube models, Evermotion, Vizpark, HQ plants.”

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“I used Object paint and Multiscatter to make the plantation there are 10 different cameras on the scene. So plantation is quite important to create realistic tree shades.”

 

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Trees, Bushes

“I used Object paint to plant trees and shrubs by randomize the rotation and scale to lessen the repetition.”

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“Grass on Part one…”

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“Various grass models have been assigned to this scene.”

 

“Grass on the second part…”

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“Gravel on the three…”

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“The final image of grass after using multiscatter.”

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Texturing

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Concrete texture

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Wood texture

 

 

 

 

 

 

 

 

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Ground texture

 

“All of concrete, wood and ground textures I used are from CGTexture I modified some of them in Photoshop.”

 

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“To make the plantation looks realistic I adjust the texture by using color correction.”

Lighting

“Lighting is also important it can make the images more interesting.”

“I used Vray dome and Vray direct light in this scene.”

 

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“Vray sun had also been set but I then found that Vray sun is a little hard to control. So in this project, I tried Direct light which turned out very impressive to me.”

“I can just move the sun to make different shades.”

Rendering

“Here is my Vray setting…”

 

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Post Production

“For postproduction, I only adjusted contrast and color balance to make the images look nearly to be photorealistic…”

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Final Images

House Gepo1

House Gepo2

House Gepo3

House Gepo4

House Gepo5

House Gepo6

House Gepo7

House Gepo8

House Gepo9

House Gepo10

“Thanks for reading. I hope this “Making Of” could help you.”

Middle East Talents Awards team would like to thank you for sharing your educational tutorial to this creative artwork. Design and create more beautiful digital artworks. Always be aware of digital trends as it will help you to boost in this industry. We believe that every digital artist has unique talent so don’t give up and keep working. Wishing you all the best!

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