Webinar V-Ray 3.0 to 3.2 – The Latest Features

V-Ray 3.0 to 3.2 – The Latest Features
Date: December 10, 2015

Kalina Panteleeva, CG Specialist, Chaos Group

Built to meet the creative demands of CG artists and designers, V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max.

Chaos Group’s Kalina Panteleeva will get you to the evolution of features from the release of the groundbreaking V-Ray 3.0 for 3ds Max, to the latest one in V-Ray 3.2 for 3ds Max.

Kalina will introduce you to V-ray’s new VR rendering capabilities and multiple V-Ray RT GPU enhancements, as well as the improved volume rendering, distributed rendering, and global illumination. And lastly – Kalina has some additional surprises up her sleeve to finish her presentation. Don’t miss this one!

Register here:

Hazards Perception Test System – 3D and Beyond

Interview with Arif Al Malik, Director of Drivers Training & Qualification Dept. Licensing Agency, RTA Dubai

An interview with Arif Al Malik, Director of Drivers Training & Qualification Dept. Licensing Agency, RTA Dubai for Middle East Talents Awards – the platform for young talents in the digital art field.

Question: We are hearing very much lately about the Hazards Perception Test System, that has been recently introduced into the drivers’ training and test system. Can you please tell us more about it and why did you decide to create it?

Answer: “In order to drive safely, the driver’s ability to perceive and forecast danger is of vital importance. However, this ability is usually gained through actual driving experience by many. Unfortunately for some drivers, this lack of hazard perception ability leads to tragic results especially for inexperienced drivers. This hazard perception test (and training) is intended to address that issue.”

Question: What is the value of such system for the road safety in general and for the new students?

Answer: From the perspective of RTA, hazard perception test system was introduced in 2 components with different yet interdependent objectives.”

       For the Hazard Perception Testing

  • To ensure early exposure of the learner drivers (especially the novice)  to dangerous driving situations (but in a safe environment)
  • To test the learner drivers’ ability to forecast, anticipate and identify the driving hazards.
  • To complement the current theory driving test and ensure the learner drivers are tested in wide ranging driving scenarios before they are issued license.

      For the Hazard Perception Training

  • To accelerate development of the learner drivers (especially the new ones) ability to forecast, identify driving hazards and apply appropriate actions.
  • To help the learner drivers develop their ability to drive safely by exposing them to realities of driving
  • To improve the hazard perception skills of learner drivers and enable them to pass the Hazard Perception Test.

Question: Middle East Talents Awards is a platform for young talents in the digital animation field, we understood that Hazard Perception Test System has been made fully in 3D/CGI? Why in 3D? How the students or artists interested in 3D can learn more about the process of creation?

Answer: “3D is in the foundation of the new young generation. As modern and innovative governmental institution, RTA decided to use the most modern technique and technology in order to reach the new generation of drivers. Besides, when we teach about safety and driving with hazards – it is much safer to simulate everything in Computer Generated Imagery rather than to do this in reality. We have to create perception towards hazards, not creating them.”

“This is also the advantage of the 3D. Recently, a technical workshop for students at the American University of the Emirates was held illustrating the steps to create it.”

Question: At GITEX, we have seen Hazards Perception demo, called VirtuDrive, based on the most innovative approach Virtual Reality. Can you tell us more about it?

Answer: “The VirtuDrive indeed is a virtual reality simulation of driving with Hazards on the most popular road in Dubai – Sheikh Zayed Road. The advantage is that in real time, this technology tracks your head position and makes you feel in absolutely photo-realistic environment in 360 degrees. Wherever you rotate your head you will be seeing something – a building on the side, a hazard, a person, a traffic accident or another passenger. This is a real simulation of the daily experience driving in Dubai. We have used Oculus Rift technology that is nowadays very well known in the VR field.”

Question:  Is there any place where we can try the VirtuDrive? Are you supporting university initiatives? If for example a university event requires it, will you be cooperating with them to showcase it to students?

Answer: “VirtuDrive was experienced last 28th of October, 2015 at the American University in the Emirates, for an event dedicated to “Education, Learning and Teaching in 3D” as part of Dubai Design week. We’ll be happy to collaborate with other universities as well.

Here’s the VirtuDrive by RTA Dubai held at GITEX 2015. Watch the video:

In the 3D world – How to Create an Award Winning Piece?

People are now living in a 3D world that makes life more entertaining and vivid. Nowadays, almost every industry has been fascinated by the 3D technology. 3D movies and 3D games are good epitome – many people believed that it’s the 3D factor that impressed the audience.

Through the technological advancement in our 3D world, the demand to make an award winning piece – like 3D animation film, 3D games, 3D architectural rendering, 3D graphics, 3D artwork and presentations increases. The truth is creating an award winning piece is a tough challenge even for the experienced artists. Let us share some advices that might be helpful for creating an award winning piece:

1. In animation field, it is always better to apply new styles. Every artist is creative in own innovative way and giving new styles to the audience can captivates the attention easily.

2. Making a show reel with good quality visuals is important. The more people you succeed to impress, higher the chance to receive a recognition.

3. It is an advantage to seek advice and tips from producers, directors and people around for a project such as 3D games, short film, artwork or rendering. By communicating to other people, new ideas and strategies may come up too.

4. Apart from seeking advice from the professionals, spend some time for research. Through research, an artist will get more suggestions and techniques.

5. For making a 3D digital artwork, try to achieve a professional and interesting result. Remember that an artist work represents the artist himself.

6. It feels good to see an emotional response from the viewers – whether it is happiness, laughter or sadness. In that way, an artist will see how the audience visualizes the story behind the work piece.

7. Try to visualize the end result in your head even before you start working – If you don’t know where you want to go – you may end up somewhere else.

8. Always finish the work, no one doesn’t like to see unfinished or half-finished works. If you want to achieve the greatest result and receive the maximum opportunities – you need to deliver a work to the full extent.

9. Apply your work into local and international competitions – for Middle East Area you can try at www.metalentsawards.com – a platform to showcase talents in the Middle East Area and to help them in their career growth.

10. Learn and explore new insights that are trending in the market and technology. Mixed style is one of the latest trends in the animation industry as shown on Big Hero 6 which gives western and eastern styles. Another emerging trend in the field of gaming is Virtual Reality (VR) that let the players to step inside the game and the virtual world.

11. Put the best foot forward! Any artist who make their best work and extend full effort can stand out to the industry.

The competition in the 3D world today is full of challenges. To achieve an award is not that easy but anything is possible as long as the artist believes in his talents and skills. Whether an artist is a beginner or professional, it is essential to have determination and strength to win.

V-Ray Day Dubai 2015

This year’s V-Ray Day Dubai will take place on November 16, at the Millennium Plaza Hotel. In the morning we’ll look at how V-Ray can help the architecture and design industries, and offer an exclusive peek at Dubai’s 3D printed office of the future with Jorge Barrero of Gensler. For the afternoon session we’ll move into the worlds of VFX and animation, with a master class in V-Ray 3.1 for Maya and a presentation on V-Ray for NUKE.

Morning session: Architecture and Design

9:00 АМ – 9:30 АМ – Registration and reception

9:30 АМ- 10:15 АМ – The latest in V-Ray for architecture and design

10:15 АМ – 11:15 AM – The 3D printed office of the future in Dubai with Jorge Barrero, Gensler

11:15 AM – 11:30 AM – Break

11:30 АМ – 12:30 PM – Rendering VR projects with V-Ray 3.2 for 3ds Max – a workflow master class

Afternoon session: VFX

1:30 PM – 2:00 PM – Registration and reception

2:00 PM – 2:30 PM – The latest advances in V-Ray for Maya technology for VFX and Animation

2:30 PM – 3:30 PM – Rendering complex characters with V-Ray 3.1 for Maya master class

3:30 PM – 3:45 PM – Break

3:45 PM – 4:30 PM – Rendering for compositors – presenting V-Ray for NUKE


Register here – it’s free!















The 3D Printed Office of the Future in Dubai: A Case Study by Jorge Barrero, Gensler

Dubai isn’t just hosting a V-Ray Day – in the near future it’s set to become home to the world’s very first 3D printed office. The fully functional 2,000 square foot building will be created with a 20-foot tall 3D printer, and even its furniture will be 3D printed.

We’re pleased to welcome Jorge Barrero, Senior Associate at Gensler, to present a talk on this exciting and innovative new building. He’ll discuss how additive manufacturing works, 3D printed homes around the world, and the stages required to complete the office in Dubai.

Rendering VR projects with V-Ray 3.2 for 3ds Max

Chaos Group’s CG specialist Lyudmil Vanev will focus on the latest V-Ray features for the architecture and design industry, including a master class on cutting edge VR projects in V-Ray 3.2 for 3ds Max.

Lyudmil will guide you through the process of setting up a scene for VR, including how to deal with the challenges in lighting, creating realistic materials and management of heavy geometry. Through working on a production-ready scene you will learn unique tips and tricks to achieve fast rendering and physically accurate results in stereoscopic mode.

Rendering complex characters with V-Ray 3.1 for Maya master class

In this master class Chaos Group’s Lyudmil Vanev will show you how to build a character scene, highlighting workflow benefits in V-Ray 3.1 for Maya. You will learn about the latest render optimizations, find out how to manage heavy geometry, and easily overcome the most common issues of the character rendering.

Rendering for compositors – presenting V-Ray for NUKE

V-Ray expert Lyudmil Vanev will demonstrate a new approach to creating a workflow for compositors, from layout, lighting, materials, texture assignment and rendering, using the raytracing powers of V-Ray for NUKE. It’s the first time this has been shown off in the UAE, so don’t miss it!

Jorge Barrero – Senior Associate at Gensler

Jorge Barrero is a senior architectural designer and digital design leader for international firm Gensler. He has 17 years of experience in the architecture and design visualization industry. He has taught a digital visualization studio at Harrington College of Design. He’s been a word contributor to 3D World Magazine published in the United Kingdom, and his visualization work has been published in the EXPOSE digital art book series published in Australia. He’s been a speaker at SIGGRAPH and Vismasters Design, Modeling, and Visualization conferences. As leader of Gensler’s visualization community, he leads the effort to explore and implement new digital design tools for the firm.

Lyudmil Vanev – CG Specialist, Chaos Group

Lyudmil is a CG professional with more than 10 years’ experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria. Lyudmil joined the Chaos Group CG team in 2014 and since then he’s focused on helping companies and professionals get the best out of V-Ray rendering engine.

Mohamed Abuyhia – Winner in META Innovation Still

As an extended gratitude to all the Middle East Talents Awards winners, our team is happy to present and share the ideas from our winning artists. For Innovation still category, the award was presented to a creative and innovative artist from Egypt, Mohamed Abuyhia.

Let’s get to know more about the artist himself including his inspiration behind the winning piece entitled “King of Flow” http://metalentsawards.com/en/contest/view/1257. Here’s our short interview with Mohamed Abuyhia

1. What is your inspiration to make the winning piece?

I always look for non-traditional ideas to make something new and unique. The beginning idea was mechanical drawing for water pumping station. By collecting the fittings I found many forms, so I decided to collect a new form of human body.

 The presence of water will make the station working normally, so without water will push these fittings to this shape.”

2. Share some experiences during the making of your artwork.

I will discuss some of the stages of the work. I want to make the work focusing on the contents of fittings details, with nice atmosphere and mood.

Software used:3ds Max, Photoshop and V-Ray

ReferencesHere are some of pictures that I used as references and which I found on the Internet.









To look at the project; we will find that the modeling seems to be slightly more and this feel that the project is difficult but in fact it is not, The project is simple in the shape and content, all the modeling was mad by using the editable Spline and editable poly, using pipe fittings.


Fig.05 Fig.06 Fig.09 Fig.07 Fig.03 Fig.02 Fig.08 Fig.04 Fig.10


















Materials and textures:

I used the Unwrap UVW technique, The textures I used in this project included maps within 3ds Max and some textures from CGTextures.com

And all the materials I used were blend materials with V-Ray materials.

Here are some of the Textures I used in this project










For lighting this scene, I’ve used V-Ray light, Target Direct light as sun with V-ray shadows and HDRI Image.

The settings for these lights can be seen here:











For rendering, I used V-ray and the settings that I used for the render can be seen here Fig.13


Post-production is the most important stage of any work and the simplest. The target of this stage is to add atmosphere and mood to the scene.

I composited the image inside the Photoshop. Firstly I merged the render elements also corrected the colors and I added some simple effects by using the Photoshop brushes and the pretty plug-in “Color Efex Pro 3.0” to add atmosphere and mood to the scene below:









And here is the final result image:








3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

The Gift










The Gift – This work inspired many of the ideas during the implementation of the carpentry workshop tools work was fun for me, as has been tradition for more than an idea of some of the people around the world.”

4. Please share short message to the young artists who want to pursue their dreams in digital arts.

Nothing is impossible with my beginning with the digital art I create a very simple and unsatisfactory works but with a little patience and insistence on make a good artwork has been able to achieve much of what you wish for and still looking forward to more and more. Only with time and a little patience everything is possible.”

Our winning artist creates amazing interior artworks that he submitted in Middle East Talents Awards apart from his winning piece. These are: Ibn Tulus Mosque, The Gift and Breeze of the Past. See the artist portfolio here: http://metalentsawards.com/en/index/author/757.

Our team congratulations you once again for your contribution in this art. Pixelhunters and Middle East Talents Awards team will look forward to witness more of your skillful talents through your work of art. All the talents we have witnessed in META are indeed a great inspiration to the digital artist community.

Shamim Reza – Winner in META Motivational Still

Artists from different parts of the world have been given recognition to the recent Middle East Talents Awards. Our team had seen exceptional work of art from all the digital artists – artworks that illustrate brilliant talents of digital artists.

An artist from Bangladesh named Shamim Reza was given an award for his piece “Flowing Mind” under the category Motivational still. Here’s the link: http://metalentsawards.com/en/contest/view/822. Here’s our short interview with the artist himself:

1. What is your inspiration to make the winning piece?

It was a random thought, suddenly came in my mind. Started with a quick sketch and was very excited with the entire process.”

2. Share some experiences during the making of your artwork.

The making was quite challenging. To achieve the expression of the figures, I decided to use a combination of sculpting and simulation both. For sculpting it was definitely Zbrush and real flow was used for liquid simulation. There were many different simulations to tackle technical difficulties as there were millions of particles and a huge amount of mesh. At the end all the meshes were resculpted, remeshed and decimated in Zbrush and was rendered with V-Ray. The huge mesh with transparency, refraction and reflection in a multiple light system was also a difficult thing, but thanks to V-Ray for the ability.”

3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

Another two pieces were my favorites. The “Caricature of Neymar” and “Great power, great responsibility” a redesign of Spiderman which you can find below.”

Neymar Render Disco

Great Power












4. Please share short message to the young artists who want to pursue their dreams in digital arts.

For young artists I just want to mention two things:

  1. Do only what really inspire you.
  2. Be updated about software even those which you never use.

And at last I really thank META for this award and opportunity.”

Shamim has presented 2 artworks in META apart from his winning piece. Here’s the link for the artist portfolio including his creations: http://metalentsawards.com/en/index/author/493.

Pixelhunters and META team were really happy to see your talent and brilliant artworks through this platform and looking forward for more.

Saif Alatrash – Winner in META Motivational Video

The success of Middle East Talents Awards is dedicated to all the winning artists who shared their talents and the young artists who are searching and waiting for a bigger break in the industry.

As recognition to each winner, Saif Alatrash of Jordan was announced as META Motivational Video winner. Here is the link for the artist’ winning piece entitled “Apollo Road”: http://metalentsawards.com/en/contest/view/927. Let’s get to know more about the artist through our short interview with our winner, Saif Alatrash:

1. What is your inspiration to make the winning piece?

I would say the passion and the way you want to express yourself without boundaries as we know there’s no limitation for Imagination.”

2. Share some experiences during the making of your artwork.

Well, it really starts with a small idea while I was listening to piece of music, after that I start with a small sketches then the idea become getting to life.”

3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

Well I did many piece of art Work but I will choose Apollo Road, you can also check my online gallery here:” www.saifdesigner.tk/

4. Please share short message to the young artists who want to pursue their dreams in digital arts.

The most important thing is passion, just do what you like to do, don’t listen to other people opinion whatever they said to you, stay away from negative people even If you had to be alone, close the door open your imagination stay focused and you will get there.”

Aside from his short film Apollo Road, Saif created a Stadium concept that he also submitted in META.












Pixelhunters and META team were happy to witness your talents and creativity through this platform. May you continue to shine in your passion and create more inspiring artworks.


Sandesh Shrivastava – Winner in META Cars Video

Middle East Talents Awards acknowledged all the digital artists who contributed their amazing and impressive talents for this competition.

As we continue to give recognition to the all the META winners, here is Sandesh Shrivastava, from India who won the Cars Video category for his work 3D Car in Real Environment http://metalentsawards.com/en/contest/view/861. Here’s our interview with the winning artist:

1. What is your inspiration to make the winning piece?

“I always watch VFX breakdown videos so I want to make the same video. I believe always start with small projects before big projects. I first model a car “Mini Cooper “and I was planning to merge my car in a footage but according to my project a single image “Back plate” was enough. I always watch VFX breakdown and others work it’s my biggest inspiration.”

2. Share some experiences during the making of your artwork.

“Before I was just trying to merge my car in background but then I thought I can move this car as well. I know a little bit rigging but I am not a hardcore rigger so I just prepare a basic rig for my car and I animate my car.”

3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

“For me my best works are my transformer which was my first animation work and my 3D tortoise. I have done better works where I work but unfortunately I can’t share it. I have made a show reel link:”


4. Please share short message to the young artists who want to pursue their dreams in digital arts.

“Don’t think before start. Just start what you want to make.”

Apart from his winning piece, Sandesh shared another 3D showreel in Middle East Talents Awards. This is the link for the video: http://metalentsawards.com/en/contest/view/860.

On behalf of Pixelhunters and META team, we are glad to see your skills through this competition. May this platform will set as a beginning to see more of your amazing talents. Indeed, the passion to digital arts is an encouraging factor especially to the young artists.

Khaled Alkayed – Winner in META Cars Still

The second edition of Middle East Talents Awards got stunning and remarkable artworks that express world-class talents of digital artists across the world.

For Cars still category, the winning piece has been awarded to Khaled Alkayed of Jordan for his unique piece of Ferrari Enzo (http://metalentsawards.com/en/contest/view/885). His inspiration and tips will be shared to everyone through an interview here:

1. What is your inspiration to make the winning piece?

“Ferrari Enzo is a personal project. I had worked on it before 6 months and received some awards. The idea came when I was watching movies like Death Race and Mad Max. They gave me the urge to do something similar so I started with Maybach Exelero then Ferrari Enzo. In the beginning my goal was to work in a unique way that distinguished my work from others, which led me to spend quite a bit of time thinking and trying to come up with stranger and better ideas than anything that I’ve ever seen.”

2. Share some experiences during the making of your artwork.

Before I began modeling, I collected lots of images and references for the car; I found blueprints from Blue Print Box and The Blue Prints. To build the main shape accurately, I started in Maya and used Polygon Primitives to model a simple shape (lowpoly) then continued to the details of the car. For a more detailed guide to making a car have a look at this video in which I explain how I made the body for Ferrari Enzo. I used the same principle to make the body for this piece.”

Video Tutorial:  https://www.youtube.com/watch?v=U_zUvUSscUk

3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

Maybach Exelero








4. Please share short message to the young artists who want to pursue their dreams in digital arts.

Some general tips:

• If you want creativity and uniqueness in you works, pick an idea that’s beyond your abilities because you will always evaluate yourself in a negative and in a less realistic way. You will never learn or push your abilities further unless your go through a hard experience.

• One of the worse starting points after picking an idea is working without gathering enough references, leading to unrealistic or vague work, and you might reach dead ends because the idea in your imagination is incomplete. So that’s why you should put some effort into searching for references, pictures, other artists work, movies, and games that share a lot of your idea before working on your project. This will help you build a stronger, visualized idea, as well as making your goal clear during the process.

• In the modeling stage, try to use as little vertices as possible for many reasons, like modifying the model when needed. Creating characters with a low number of vertices means an easier skinning process. Having a big memory (ram) will put your mind at ease about the number of vertices, so it will effect the performance of the program during work.

• Do not waste your time and your enthusiasm on details that will not appear in the final result, therefore you should prioritize the things that need more details than the things that will not appear as much in front of the camera – therefore will not need that level of detailing.

• It’s really hard to get a nice distinguished picture without using Photoshop, tweaking and adding some final touches – this was a really hard part for me because I’m not a professional user of Photoshop, which is why I use Magic Bullet Looks for these kind of things by using templates that include a lot of features in the composite and post-production process, as shown in the example.

Our winning artist, Khaled shared beautiful artworks aside from his Ferrari Enzo piece. The artist creations can be seen here: http://metalentsawards.com/en/index/author/366.

Our team wants to extend our appreciation for sharing your talented skills and artful pieces you have shared not only to our team but to the digital artist community. This is a great inspiration to everyone especially to the young artist who wants to pursue the same career.

We, the Pixelhunters and META team wish you a warm congratulation. May your talent will continue to inspire more people as you shine brighter in this career.


Ahmad Turki – Winner in META Exterior Video

The second edition of Middle East Talents Awards is successful not only because of the creative digital arts but moreover from the brilliant and world-class talents of digital artists who joined the competition.

As we continue our appreciation to all the winning artists of Middle East Talents Awards, we are glad to share our interview with Ahmad Turki, the winning artist from Jordan for the Exterior Video category. Here is the link for the winning piece “Old Street Video”: http://metalentsawards.com/en/contest/view/811  

1. What is your inspiration to make the winning piece?

“I like recreating old places, for me it’s more fun than doing an modern architecture renders, I like to spend time googling old places photos and have some really nice references.”

2. Share some experiences during the making of your artwork.

“I was mainly focusing on the atmosphere of the scene, I wanted to keep the scene busy by adding props such as (Trees, Bushes, People , Birds , Leaves ) , So I had to add all these props and then move on with the texturing process, I was using Photoshop and PixPlant for my old walls and dirt textures, XFrog and Ivy Generator were used for the tree’s and climbing bushes and a physical sky with some area lighting filling for the lighting.”

3. What is the best digital art that you have done apart from the winning artwork in META that you want to share to the digital artist community?

“I was a part of the feature movie Postman Pat that was out in theaters in May 2014, It was a fun project to work with, A 3D cartoonish style movie based from the old Stop Motion TV series.”

Here’s the movie trailer:


4. Please share short message to the young artists who want to pursue their dreams in digital arts.

“I recommend everyone who’s working in 3D Animation field to make sure to have your own style of art. I think if you keep doing what other artists do, people won’t notice you. It’s a good thing to have your own style of work and renders and always have a variety of renders in your Portfolio.”

Apart from his winning piece, here are some creations from Ahmad Turki which he submitted in Middle East Talents Awards:



Toilet V II













See this link for more of his artworks: http://metalentsawards.com/en/index/author/284

Thank you for sharing your talent. Pixelhunters (http://www.pixelhunters.com) and Middle East Talents Awards team will look forward to witness more of your amazing artworks. Good wishes and congratulation!