Kiarash Tamizkar is a 3D specialist from Iran. He is master of organic and hard surface modeling. At present, he is working for about 8 years as a 3D Artist. He was really glad to explain the workflow of “Nergal Underworld Hunter”. This is his second 3D character entry in META 2017. Here is the link: http://metalentsawards.com/en/contest/view/3605. Let us find out more through his educational tutorial here:
“Nergal comes from Babylonian mythologies. Underworld hunter, he can smell your fear and calling your death. I really designed so much different creatures and for every one of them, I create their own story.”
“As you know, I participated in this talent (META 2017) with two submissions (Nergal project) and another one (Atras robot project) so like before, I explained my workflow as I did in Atras project.”
“So for the first point of concepting, you should assign a story to your character. Who is he? Is he a bad guy or a good guy? In which environment or what situation he is living on? Is he a bloody killer and wild or what kind of attacking strategy he uses for his victims and so many questions like this defining who your character really is and how must he looks when you imagining him in your mind before you create him. All of this Specifications help you to gather different anatomies together and make a new creature that matches those aspects.”
“So I start to build a story about him and make him a mysterious, weird creature that looks weak, silent that live in darkness like shadows without any eyes or humanoid arms with 2 hands that for the first look seems to make him a good target for darkness hunters but it’s not true at all. He is really dangerous. He can see his victims in real darkness and smell their fear, he can feel them and run fast as possible as around them and when they distracted enough he will get close and open his abdomen and send out some poisons arms that make his victims Palsy then he will inject a poison Liquid into their body and after it he will suck all fresh flesh with that injected liquid. His skin is full of Deadly poisons and he smells like pepper.”
“So I start with Zsphere in Zbrush to forming the base mesh and turn it to mesh with adaptive skin and I always using move brush or snake brush for defining main body members volumes and dynamesh with low res for the first level of sculpting and clay build up brush and adding more and more res to dynamesh with respecting to adding big details to Tiny details. So after all this I will retopology my mesh and project old model details to the new one that is unwrap and divide enough to carry old model details and starting to adding more details to his body and after it poly painting and texturing and baking maps like normal maps displacement map and I also bake some additional map in substance painter, after it I send my model to substance painter and start to add more detail on his texture and bake some reflection map and roughness map and so on and after it all map and model imported into Keyshot for rendering and I used skin shader that have sss into it and rendered him also I have turntable animation in marmooset toolbag and for still render I send all its passes into Adobe Photoshop for final output and adding some effects and light and color corrections. I really tried to explain my workflow as briefly as possible so thank you, everyone, and have fun.”
We thank you for sharing your digital artworks in Middle East Talents Awards 2017. Your creations are amazing and it will surely attract viewer’s eye. Keep learning and always step into your imagination as you design more beautiful pieces. Always remember that if your mind can conceive, you can bring it to life through digital artworks.