Ehab Talat is a self-learning 3D character artist from Egypt. His profession is making game characters and he is very skilled in making high poly character sculpting, low poly character modeling and texturing for games.
His 3D character entry in META 2017 was named “Arabian Warrior” (http://metalentsawards.com/en/contest/view/3508). This is an Arabian medieval character based on the conquest of mythodea air tribe costumes. This is the final game ready model.
Let us find out more information about his digital artwork by reading the tutorial from Ehab Talat himself:
Step 1: “In my first process, I used 3ds max for creating my base mesh. First, I started creating my body reference keeping in mind two important factors body proportions and anatomy. Then I started creating clothes, armor, weapons and accessories with just focusing on the silhouette of my models.”
Step 2: “The sculpting process is the most fun step, using goz to port all objects over to zbrush for adding details. I prefer to start with the big objects first like clothes and armor for example so I could have a glimpse on the overall design. I used basic and custom made brushes and alpha maps for adding details.”
Step 3: “I used 3d Coat for retopology and uvs, I might also use uv headus if needed.”
Step 4: “Generating necessary maps for texturing process using xnormal and zbrush, I also create an ID map for material separation which used by quixel suite for texturing process. Finally, I use marmoset toolbag for rendering.”
Middle East Talents Awards would like to thank you for sharing your creativity and skills. We appreciate your contribution in the competition. The step-by-step tutorial will be a helpful tool to the digital artist community, especially to the beginners. META team encourages you to never stop learning as you explore and create more beautiful digital artworks. Aim high! We wish you all the best in the competition and the path you’re taking.